HOW TO THROW ...



Pocket PC Baseball Pitching Chart To Track Your Pitching Performance!

Version 3.0.0

(requires Pocket 2000, 2002 operating system, StrongArm Processor Only)


Need a custom pitching chart/database for your Palm or Pocket PC PDA to track just Your requirements? No problem... fill out the requirements specification for a free quote!

Fastball

1. Good pitchers get on top of the ball and are coming down in control of it
(hand behind the ball).

2. Pitchers should throw the ball on a downward plane--the greater the angle downward, the greater the advantage of the pitcher. Two planes versus one plane.

3. Draw a line from home to second base and the pitcher's arm should never go behind it. Everything should be in line with home plate and second base.
Curve Ball

1. Should be thrown with little less speed than the fastball, but the same motion.

2. Shorten your stride on the curve.

3. Lead with your chest and elbow and back of wrist should face batter upon release.

4. Stay on top of the ball and pull forward and across the body to the left knee. Wrist should end up wrapped around his waist.

5. On curve ball should have pitch change two planes--down and away.

6. Karate chop best describes hand acceleration required for a good curve ball.
Change Up

1. Choke the ball.

2. Lengthen your stride, stay closed with lead side, stay inside of ball

3. Collapse your wrist (palm to sky)-drag rear foot.

4. On change everything should be the same. Keep it down and attack hitter.

5. Grip changes velocity so don't let catchers tell pitcher it's too fast because good arm speed is needed. Grip should be adjusted, not mechanics or arm position.
Slider

1. Hold the ball off-center with the middle and index fingers placed to the outside
of the ball.

2. Release of the slider is similar to the passing of a football.

3. Come straight down, hard, and let the ball come off the second finger-- this will
cause the ball to spin like a bullet.

4. The pitcher should use a little inward turn to the wrist as in turning a doorknob.

5. The slider is especially effective because of the velocity with which it is thrown. Best slider is one with small break that breaks late and quick.




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